Monday, January 4, 2010

Some current WIP


WIP (work-in-progress): A pregnant woman modeled after the sculpture (see previous entries). I had-- maybe still have an obsession with modeling pregnant women.
This is a personal project I started. A 3D rendition of Bougereau's painting Springtime (1873). I ideally, I'd like to do all the cupids around her, but for now, I'm focusing on the anatomy of the pose. The face is not even there yet, I know. Here is the original painting:

Here is another but only a head study, this is actress Justine Waddell, She's pretty beautiful. I believe she is in some British movies and I love her costumes especially in [David Fincher & Spike Jonze present director] Tarsem Singh's The Fall (2006). Gorgeous movie.



I love doing faces and heads. I need to work on those ears. I'm going to add some hair to her when I get the chance and retopologize.. and UV and texture and light AND render. But for now, I'm just modeling. I got some more stuff on my external harddrive that I don't have at the moment. I can upload them sometime next week. I need to produce some clean models though. People like clean models.

Wednesday, December 2, 2009

WIP: Environment for Games Final - Lighting Tests

Hellow!
What I've been working on at Gnomon. I'm in an Environment for Games course with Kevin Griffith (Blizzard) and this is what I have so far for my final. These are just some lighting tests. My textures aren't done yet. I need to fix some seams that don't match up plus other things..











ps, this environment is inspired by Red Rock Canyon State Park, CA. I did both my Digital Sets & Environment for Games final (Exterior, DigSets/Interior, Env 4 Games). We went to Red Rock for our first field trip in Digital Sets.

Wednesday, October 28, 2009

website

Hello all,
I am currently upgrading my website
. Stop by & check it out if you will. I'll be adding more work from school on it and eventually my demo reel.

Thursday, September 24, 2009


The final submitted. This is my first stab at the mental ray subsurface scattering fast skin shader- not entirely successful but definitely the start of a journey of perfecting the skill. There are a million little things I could make better but I hope this can be appreciated in the state that it's come to. Maybe I could re-render this in the future when I have a better grasp on the shader. But despite any of that, I hope you've enjoyed this, whoever you are.

Sunday, August 23, 2009

WIP (Work in Progress) - Lighting 2 Final

This is very rough lighting & texturing (and some modeling) for my lighting final. It is based off of a drawing by 19th century medical illustrator Richard Quain -- in his book The anatomy of the arteries of the human body, with its applications to pathology and operative surgery


My 3D rendition. (Maya & ZBrush)


The original drawing (found on this amazing website hosted by the National Library of Medicine).
Update of final progress to come. Come back soon.

Friday, August 21, 2009

Reel

Short reel I decided to put together.

pardon the pixelation... :(

Wednesday, August 19, 2009

Hello!

Here are some images I haven't added to this blog-- I just want to share them


Lighting 2- exercise with glass- reflection & refractions


Visual structure Mermaid story title page


Strange creature design in Production Design with John Mahoney


Space Clown (again)- Production Design with John Mahoney - we had to take an existing image and make it funky. I did not see the name of this artist-- sorry I can't credit him/her. But yes, this female is not entirely original.


Visual structure Mermaid story - one of the environments of the story


Drawing for Sculpture 1 sculpture - with John Brown


Almost completed sculpture for Sculpture 1


Detail of head plus generic head for Sculpture 2 (also with John Brown)